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Human Fighter

Class Facts
NameMP/HPRequired
Level 1
Lucky
Lucky
1 Level
Prevents the Death Penalty while you are Level 9 or lower.
Common Craft
Can read common recipe books.
Level 5
Create Common Item
Creates level 1 common items.
Weapon Mastery
Attack power increase.
160
Armor Mastery
Defense increase.
160
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
10/0
50
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
10/0
50
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
11/0
50
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
9/0
50
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
9/0
50
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
10/0
50
Relax
Relax
1 Level
Recovers HP quickly when sitting.
2/0
160
Level 10
Weapon Mastery
Attack power increase.
1 100
Armor Mastery
Defense increase.
550
Armor Mastery
Defense increase.
550
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
13/0
370
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
13/0
370
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
14/0
370
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
11/0
370
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
12/0
370
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
13/0
370
Level 15
Weapon Mastery
Attack power increase.
4 000
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
2 000
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
2 000
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
17/0
1 300
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
18/0
1 300
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
19/0
1 300
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
16/0
1 300
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
16/0
1 300
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
17/0
1 300