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Trial of the Seeker

The peace of the kingdom is threatened by mutant evil spirits. The Seeker Guild wants to conduct secret reconnaissance to find out what they're up to. It's a tough, dangerous job. Are you certain that you're prepared to follow the Path of the Seeker?

Walkthrough

  1. Talk to Master Dufner (Giran).
  2. Talk to Master Terry (Dion).
  3. Talk to Master Terry.
  4. Kill Ant Captain to collect
    Icon Item Ant Runestone
    Ant Runestone
    .
  5. Talk to Master Terry.
  6. Talk to Trader Viktor. Tell him the name, "Alterbar Karrios".
  7. Kill Medusa to collect
    Icon Item Medusa Scales
    Medusa Scales
    x10
    .
  8. Talk to Trader Viktor.
  9. Talk to Master Terry.
  10. Talk to Master Terry.
  11. Talk to Master Dufner, for 72126 EXP, 11000 SP and
    Icon Item Mark of Seeker
    Mark of Seeker
    .

Steps from the game client

  1. Formerly Known as Hawkeye
    Mutant evil spirits threaten the kingdom. The guild has decided to begin a secret investigation into their activities. Only Seekers can accomplish this task. You must find someone to help you. The letter describes that person.
  2. Mutant Evil Spirits in the Execution Grounds
    Master Terry is concerned about the increasing number of mutants in the area and asks you to hunt the neer ghoul berserker on the Execution Grounds near the village. Monster to Hunt - Neer Ghoul Berserker
  3. Mysterious Runestone
    A suspicious stone has been retrieved from the Neer Ghoul Berserkers. Take it to Master Terry in the Town of Dion.
  4. Hunt the Mutants
    After examining the runestone, Terry asks you to investigate the mutants while he continues his work. Monsters to Hunt - Fortress of Resistance: Ol Mahum Captains Orc Barracks: Turek Orc Warlords Wastelands or Ant Nest: Ant Captains Gorgon Flower Garden: Turak Bugbear Warriors
  5. Return to Terry
    You've retrieved the runestones from the mutants. Now return to Master Terry in the Town of Dion.
  6. Finding Victor the Clairvoyant
    Master Terry asks you to deliver the runestones to Victor in Hunters Village and advises that you tell him Master Terry's full name if he seems unfamiliar with him. Remember this!
  7. Terry's Real Name
    You got it wrong! What is Master Terry's full name? Go ask him again!
  8. Remember the Name
    Master Terry tells you his full name again and asks that you not forget it. His current name is made by combining the second letters of his full name. He wrote the letter again, so take it with you.
  9. Medusa's Scales
    Victor agrees to investigate if you'll hunt the medusa and bring him 10 of its scales. Monster to Hunt - Medusa
    Items:
    Icon Item Medusa Scales
    Medusa Scales
    x10
  10. Return to Victor
    You've collected 10 scales of medusa. Take them to Trader Victor in Hunters Village and ask him about the runestones.
  11. Magister of the Ivory Tower
    Victor explains that the runestones are associated with Shilen. He asks that you deliver his analysis request letter containing his preliminary research results to Magister Marina in the Ivory Tower.
  12. Errand to Dwarven Village
    Magister Marina asks you to get an object from Blacksmith Brunon of Dwarven Village while he performs his analysis.
  13. Return to Marina
    Bruno gives you a very fragile object to deliver to Marina. Be careful with it.
  14. What is the Result of the Analysis?
    Marina is depressed to find that the analysis confirms her worst fears. Take her results to Master Terry to find out more.
  15. In Search of the Dark Bezoar
    The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the runestones. Monsters to Hunt - Cruma Marshlands: Marsh Stakato Drones Breka's Stronghold: Breka Orc Overlords Wastelands or Ant Nest: Ant Warrior Captains Plains of the Lizardmen: Leto Lizardman Warriors
  16. In Search of the Dark Bezoar
    The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the Abyssal runestones. Monsters to Hunt - Cruma Marshlands: Marsh Stakato Drones Breka's Stronghold: Breka Orc Overlords Wastelands or Ant Nest: Ant Warrior Captains Plains of the Lizardmen: Leto Lizardman Warriors
  17. Return to Terry
    You've removed the abyss runestones from the monsters. Now take them to Master Terry.
Quest Facts
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