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Breath of Magic

The magical field around the world is steadily rising. Arcanist Othryx and Magister Velkhazar need help investigating the disturbance and creating a Core of Magic.

Walkthrough

  1. Talk to Othryx in Town of Aden and offer your help. Find Magister Velkhazar; Grand MagisterJurek in Giran, Hardin at Hardin's Academy and Grand MagisterArkenias at Ivory Tower can point you to him.
  2. Prove your abilities by speaking with ShadowOrim in Death Pass, WitchArkenia at Altar of Rites and SummonerBelthus in Dion Territory. Obtain three Unstable Magical Essences and deliver them to Velkhazar.
  3. Defeat six manifestations and collect Flame, Flow, Terra, Tempest, Sanctity and Umbra Shards:
  4. Return to Velkhazar. Then defeat the powerful elemental spirits and obtain Essence of Fire, Water, Earth and Wind:
  5. Return to Velkhazar. Buy Empty Flasks from Accessory MerchantRalford in Ivory Tower, weaken Lightwardens hidden in The Cemetery, use the flasks on them and collect 10 Essences of Light. Return to Velkhazar.
  6. Near the village at the base of Tower of Insolence, hunt Phantom Castellan, Towerbound Reaver and Spectral Arcanist. Collect 250 Essences of Dark and return to Velkhazar.
  7. In Field of Massacre, collect 15 Aether Stabilizers and 500 Mana Clots from all of the following monsters:
  8. Return to Velkhazar. Buy a Magical Catalyst from Accessory MerchantRalford in Ivory Tower and bring it back for the experiment.
  9. If the experiment produces an Imperfect Core of Magic, return to Field of Massacre and collect 15 more Aether Stabilizers from Spiteful Soul Leader, Spiteful Soul Wizard and Spiteful Soul Fighter. Repeat the experiment.
  10. After the successful experiment, speak with Velkhazar and receive the reward:
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Steps from the game client

  1. Meeting with Velkhazar
    Find Magister Velkhazar and offer him your assistance. Grand Magister Jurek at the Giran Magic Guild, Hardin at Hardin's Academy, and the elf Arkenias at the Ivory Tower may know where he is.
  2. Trial
    Prove your abilities. Speak with Orim in Death Pass, Arkenia at the Altar of Rites in the Dark Elf lands, and Belthus in the Cruma Marshlands to obtain the Magical Essences, then deliver them to Velkhazar. Try not to delay.
  3. Elemental Shards
    Magister Velkhazar asks you to seek out the elemental manifestations and obtain shards of magic. At the moment he has the following information: the Flame Manifestation has been seen in the Forgotten Temple, the Flow Manifestation in Gardens of Eva, the Terra Manifestation in the Enchanted Valley, and the Tempest Manifestation on the Windmill Hills. The Sanctity Manifestation has been spotted in the morning at the Cemetery surrounded by angels. The Umbra Manifestation appears at night near the School of Dark Arts, among blue lights.
  4. Back to Velkhazar
    You have obtained the magical shards of all six elements. It is time to return to Magister Velkhazar.
  5. Elemental spirits
    Magister Velkhazar has asked you to find and dispell powerful elemental spirits. According to his research, after destroying their physical forms, a rare elemental essence may form within the spirits’ cores. Reports indicate that the Fire Spirit Kaldrak has been seen in the northern Wastelands, the Water Spirit Naerith on Alligator Island, the Earth Spirit Erdrath in the southern Wastelands, and the Wind Spirit Zephrath on Windy Hill. Be careful - these spirits possess immense power and pose a deadly threat even to experienced adventurers.
  6. Back to Velkhazar
    You have collected the magical essences of all four elements. It is time to return to Magister Velkhazar.
  7. Essence of Light
    Magister Velkhazar has asked you to find Essences of Light. To do that, you must purchase Empty Flasks from the merchant Ralford in the Ivory Tower and use them on weakened Lightwarden that dwell in hidden corners of the Cemetery.
    Items: Icon Item Essence of LightEssence of Light x10
  8. Back to Velkhazar
    You have collected all the required Essences of Light. It is time to return to Magister Velkhazar.
  9. Essence of Dark
    Magister Velkhazar has asked you to find Essences of Dark. To do that, go to the village at the base of the Tower of Insolence and defeat the monsters that live there. Monsters to Hunt - Phantom Castellan, Towerbound Reaver, and Spectral Arcanist.
    Items: Icon Item Essence of DarkEssence of Dark x250
  10. Back to Velkhazar
    You have collected all the required Essences of Dark. It is time to return to Magister Velkhazar.
  11. Extraction of Reagents
    To conduct the experiment, you must collect reagents. Aether Stabilizer and Mana Clot can be obtained by hunting monsters in the Field of Massacre. Monsters to Hunt - Spiteful Soul Leader, Spiteful Soul Wizard, Spiteful Soul Fighter, Doom Archer, Doom Servant, Doom Scout, Doom Guard, Doom Knight, Doom Trooper, and Doom Warrior.
    Items: Icon Item Aether StabilizerAether Stabilizer x15, Icon Item Mana ClotMana Clot x500
  12. Back to Velkhazar
    You have collected all the reagents required for the experiment. It is time to return to Magister Velkhazar.
  13. Acquisition of Catalyst
    To conduct the experiment, a Magical Catalyst is required, which can be purchased from the merchant Ralford in the Ivory Tower. Once you have obtained it, return to Velhazar.
  14. Experiment
    After long research, Magister Velkhazar is finally ready to begin creating the Core of Magic. You have been given a rare opportunity to observe him in person.
  15. Failed experiment
    The experiment ended in failure, and Magister Velkhazar obtained an Imperfect Core of Magic. Fortunately, it can still be used again — you only need to gather reagents for another attempt. Head to the Field of Massacre and hunt monsters to obtain an Aether Stabilizer. Monsters to Hunt - Spiteful Soul Leader, Spiteful Soul Wizard, and Spiteful Soul Fighter.
  16. Successful experiment
    The experiment was successful, and Magister Velkhazar obtained a Core of Magic. Listen to Magister Velkhazar.
  17. Thoughts of Velkhazar
    Listen to Velkhazar’s reflections on the results of his research and on the future that may await this world.
Quest Facts
  • Quest ID: 10297
  • Level: 60-75
  • Type: Quest type solo_one_time Quest type solo_one_time
  • Location: Town of Aden
  • Start NPC:
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