Database
Tools
HUDAbout Us
NameMP/HPRequired
Level 40
Expertise C
You become familiar with C-Grade equipment.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
14 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
14 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
14 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
14 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
14 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
14 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
14 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
14 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
14 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
14 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
14 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
14 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123.
40/0
14 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131.
41/0
14 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139.
43/0
14 000
Whirlwind
Whirlwind
1 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 369.
40/0
14 000
Whirlwind
Whirlwind
2 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 392.
41/0
14 000
Whirlwind
Whirlwind
3 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 417.
43/0
14 000
Vital Force
Allows quick recovery while one is sitting.
43 000
Fast HP Recovery
Increases HP recovery speed.
43 000
Fake Death
Fake Death
1 Level
Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
200/0
43 000
Level 43
Create Common Item
Creates level 5 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
15 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
15 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
15 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
15 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
15 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
15 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
15 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
15 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
15 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
15 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
15 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
15 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148.
43/0
15 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157.
44/0
15 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166.
45/0
15 000
Whirlwind
Whirlwind
4 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 442.
43/0
15 000
Whirlwind
Whirlwind
5 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 469.
44/0
15 000
Whirlwind
Whirlwind
6 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 496.
45/0
15 000
Spoil
Spoil
5 Level
Imbues a monster with a magic that allows them to be susceptible to Sweeper.
38/0
46 000
Boost HP
Boost HP
4 Level
Increases one's maximum HP.
46 000
Fast HP Recovery
Increases HP recovery speed.
46 000
Spoil Festival
Throws multiple enemies into a state of Spoil.
113/0
46 000
Level 46
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
22 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
22 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
22 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
22 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
22 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
22 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
22 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
22 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
22 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
22 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
22 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
22 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175.
47/0
22 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185.
48/0
22 000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196.
49/0
22 000
Whirlwind
Whirlwind
7 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 525.
47/0
22 000
Whirlwind
Whirlwind
8 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 555.
48/0
22 000
Whirlwind
Whirlwind
9 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 586.
49/0
22 000
Vital Force
Allows quick recovery while one is sitting.
67 000
Bandage
Bandage
2 Level
Heals one's own bleeding up to Effect 7.
41/0
67 000
Weight Limit
Quadruple the weight limit.
67 000
Level 49
Create Common Item
Creates level 6 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
36 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
36 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
36 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
36 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
36 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
36 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
36 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
36 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
36 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
36 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
36 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
36 000
Hammer Crush
Hammer Crush
10 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206.
51/0
36 000
Hammer Crush
Hammer Crush
11 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217.
52/0
36 000
Hammer Crush
Hammer Crush
12 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229.
54/0
36 000
Whirlwind
Whirlwind
10 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 618.
51/0
36 000
Whirlwind
Whirlwind
11 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 651.
52/0
36 000
Whirlwind
Whirlwind
12 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 686.
54/0
36 000
Spoil
Spoil
6 Level
Imbues a monster with a magic that allows them to be susceptible to Sweeper.
44/0
110 000
Boost HP
Boost HP
5 Level
Increases one's maximum HP.
110 000
Spoil Festival
Throws multiple enemies into a state of Spoil.
131/0
110 000
Level 52
Expertise B
You become familiar with B-Grade equipment.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
63 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
63 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
63 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
63 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
63 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
63 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
63 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
63 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
63 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
63 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
63 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
63 000
Hammer Crush
Hammer Crush
13 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241.
55/0
63 000
Hammer Crush
Hammer Crush
14 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253.
55/0
63 000
Hammer Crush
Hammer Crush
15 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266.
56/0
63 000
Whirlwind
Whirlwind
13 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 722.
55/0
63 000
Whirlwind
Whirlwind
14 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 758.
55/0
63 000
Whirlwind
Whirlwind
15 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 796.
56/0
63 000
Vital Force
Allows quick recovery while one is sitting.
180 000
Fast HP Recovery
Increases HP recovery speed.
180 000
Level 55
Create Common Item
Creates level 7 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
81 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
81 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
81 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
81 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
81 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
81 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
81 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
81 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
81 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
81 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
81 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
81 000
Hammer Crush
Hammer Crush
16 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279.
58/0
81 000
Hammer Crush
Hammer Crush
17 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292.
59/0
81 000
Hammer Crush
Hammer Crush
18 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306.
61/0
81 000
Whirlwind
Whirlwind
16 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 835.
58/0
81 000
Whirlwind
Whirlwind
17 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 875.
59/0
81 000
Whirlwind
Whirlwind
18 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 916.
61/0
81 000
Spoil
Spoil
7 Level
Imbues a monster with a magic that allows them to be susceptible to Sweeper.
50/0
250 000
Boost HP
Boost HP
6 Level
Increases one's maximum HP.
250 000
Spoil Festival
Throws multiple enemies into a state of Spoil.
150/0
250 000
Level 58
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
100 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
100 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
100 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
100 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
100 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
100 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
100 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
100 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
100 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
100 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
100 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
100 000
Hammer Crush
Hammer Crush
19 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320.
62/0
100 000
Hammer Crush
Hammer Crush
20 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334.
63/0
100 000
Hammer Crush
Hammer Crush
21 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349.
65/0
100 000
Whirlwind
Whirlwind
19 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 959.
62/0
100 000
Whirlwind
Whirlwind
20 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1002.
63/0
100 000
Whirlwind
Whirlwind
21 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1046.
65/0
100 000
Vital Force
Allows quick recovery while one is sitting.
300 000
Fast HP Recovery
Increases HP recovery speed.
300 000
Level 60
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
210 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
210 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
210 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
210 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
210 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
210 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
210 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
210 000
Hammer Crush
Hammer Crush
22 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364.
66/0
210 000
Hammer Crush
Hammer Crush
23 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379.
68/0
210 000
Whirlwind
Whirlwind
22 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1091.
66/0
210 000
Whirlwind
Whirlwind
23 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1136.
68/0
210 000
Spoil
Spoil
8 Level
Imbues a monster with a magic that allows them to be susceptible to Sweeper.
55/0
410 000
Level 61
Expertise A
You become familiar with A-Grade equipment.
Level 62
Create Common Item
Creates level 8 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
220 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
220 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
220 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
220 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
220 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
220 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
220 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
220 000
Hammer Crush
Hammer Crush
24 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395.
68/0
220 000
Hammer Crush
Hammer Crush
25 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410.
69/0
220 000
Whirlwind
Whirlwind
24 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1183.
68/0
220 000
Whirlwind
Whirlwind
25 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1230.
69/0
220 000
Spoil Festival
Throws multiple enemies into a state of Spoil.
172/0
440 000
Boost HP
Boost HP
7 Level
Increases one's maximum HP.
440 000
Bandage
Bandage
3 Level
Heals one's own bleeding up to Effect 9.
55/0
440 000
Level 64
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
300 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
300 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
300 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
300 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
300 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
300 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
300 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
300 000
Hammer Crush
Hammer Crush
26 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426.
70/0
300 000
Hammer Crush
Hammer Crush
27 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443.
72/0
300 000
Whirlwind
Whirlwind
26 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1278.
70/0
300 000
Whirlwind
Whirlwind
27 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1327.
72/0
300 000
Vital Force
Allows quick recovery while one is sitting.
600 000
Spoil
Spoil
9 Level
Imbues a monster with a magic that allows them to be susceptible to Sweeper.
59/0
600 000
Level 66
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
390 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
390 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
390 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
390 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
390 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
390 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
390 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
390 000
Hammer Crush
Hammer Crush
28 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459.
73/0
390 000
Hammer Crush
Hammer Crush
29 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475.
74/0
390 000
Whirlwind
Whirlwind
28 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1376.
73/0
390 000
Whirlwind
Whirlwind
29 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1425.
74/0
390 000
Spoil Festival
Throws multiple enemies into a state of Spoil.
183/0
780 000
Boost HP
Boost HP
8 Level
Increases one's maximum HP.
780 000
Wrath
Wrath
1 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
73/0
390 000
Wrath
Wrath
2 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.
74/0
390 000
Level 68
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
430 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
430 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
430 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
430 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
430 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
430 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
430 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
430 000
Hammer Crush
Hammer Crush
30 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492.
75/0
430 000
Hammer Crush
Hammer Crush
31 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509.
77/0
430 000
Whirlwind
Whirlwind
30 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1475.
75/0
430 000
Whirlwind
Whirlwind
31 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1525.
77/0
430 000
Fast HP Recovery
Increases HP recovery speed.
870 000
Spoil
Spoil
10 Level
Imbues a monster with a magic that allows them to be susceptible to Sweeper.
63/0
870 000
Wrath
Wrath
3 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.
75/0
430 000
Wrath
Wrath
4 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.
77/0
430 000
Level 70
Create Common Item
Creates level 9 common items.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
520 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
520 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
520 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
520 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
520 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
520 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
520 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
520 000
Hammer Crush
Hammer Crush
32 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526.
78/0
520 000
Hammer Crush
Hammer Crush
33 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542.
79/0
520 000
Whirlwind
Whirlwind
32 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1576.
78/0
520 000
Whirlwind
Whirlwind
33 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1626.
79/0
520 000
Spoil Festival
Throws multiple enemies into a state of Spoil.
194/0
1 100 000
Boost HP
Boost HP
9 Level
Increases one's maximum HP.
1 100 000
Wrath
Wrath
5 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.
78/0
520 000
Wrath
Wrath
6 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.
79/0
520 000
Level 72
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
840 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
840 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
840 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
840 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
840 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
840 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
840 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
840 000
Hammer Crush
Hammer Crush
34 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559.
80/0
840 000
Hammer Crush
Hammer Crush
35 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576.
81/0
840 000
Whirlwind
Whirlwind
34 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1677.
80/0
840 000
Whirlwind
Whirlwind
35 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1727.
81/0
840 000
Vital Force
Allows quick recovery while one is sitting.
1 700 000
Spoil
Spoil
11 Level
Imbues a monster with a magic that allows them to be susceptible to Sweeper.
67/0
1 700 000
Wrath
Wrath
7 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.
80/0
840 000
Wrath
Wrath
8 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.
81/0
840 000
Level 74
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
1 100 000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
1 100 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
1 100 000
Polearm Mastery
Increases P. Atk. when using a Polearm.
1 100 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
1 100 000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
1 100 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
1 100 000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
1 100 000
Hammer Crush
Hammer Crush
36 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 593.
82/0
1 100 000
Hammer Crush
Hammer Crush
37 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 609.
83/0
1 100 000
Whirlwind
Whirlwind
36 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1777.
82/0
1 100 000
Whirlwind
Whirlwind
37 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1827.
83/0
1 100 000
Spoil Festival
Throws multiple enemies into a state of Spoil.
204/0
2 300 000
Boost HP
Boost HP
10 Level
Increases one's maximum HP.
2 300 000
Fast HP Recovery
Increases HP recovery speed.
2 300 000
Wrath
Wrath
9 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.
82/0
1 100 000
Wrath
Wrath
10 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.
83/0
1 100 000