Path to a Human Wizard
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
Walkthrough
- Talk to Parina (Gludin).
- Talk to Flame Salamander.
- Kill Ratman Warrior to collectKey of Flame.
- Talk to Flame Salamander.
- Talk to Wind Sylph.
- Talk to Lizardman Of The Wasteland.
- Talk to Wind Sylph.
- Talk to Water Undine.
- Kill Quest Monster Water Seer to collectSparkle Pebble x2.
- Talk to Water Undine.
- Talk to Earth Snake.
- Talk to Earth Snake.
- When you are Level 20, talk to High Priestess Levian (Gludin) to become a Wizard.
Steps from the game client
- In Search of the Spirit of FlameThe quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.
- Key of FlameThe key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.Items:Key of Flame
- Return to the Flame SalamanderYou have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.Items:Key of Flame
- In Search of Wind SylphYour curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wasteland.
- Silence the Noise of LizardmanThe Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wasteland has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
- Return to Wind SylphWasteland Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
- In Search of Water UndineYour pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
- Destroy Water SeerThe Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.Items:Sparkle Pebble x2
- Return to UndineTake the two sparkling pebbles you have obtained to the Water Undine across the lake.Items:Sparkle Pebble x2
- In Search of Earth SnakeThe time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
- In Search of Red SoilThe earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvest Grounds between the Ruins of Agony and Windy Hill.Items:Red Soil
- Let's Return to the Earth SnakeTake the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.Items:Red Soil
- Path to a Human WizardYou now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.
Quest Facts
- Quest ID: 404
- Level: 19
- Repeat: No
- Class: Human Mystic
- Location: Gludin Village
- Start NPC:
Information