Database
Tools
HUDAbout Us
NameMP/HPRequired
Level 1
Lucky
Lucky
1 Level
Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
Common Craft
Can read common recipe books.
Guilted Body
Body of original sin. Only light armor can be equipped, and the effect of recovery magic decreases by 5%.
Level 5
Create Common Item
Creates level 1 common items.
Weapon Mastery
P. Atk. increases by 8.5% and additionally by 2.
160
Armor Mastery
P. Def. increases by 9 and MP recovery bonus increases by 10%.
160
Magic Immunity
Increases M. Def. by 11.
160
Soul Mastery
Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
160
Fallen Attack
Attacks the enemy with 30 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
9/0
50
Fallen Attack
Attacks the enemy with 32 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
9/0
50
Fallen Attack
Attacks the enemy with 35 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
10/0
50
Fallen Arrow
Hurls an arrow of darkness to inflict darkness type damage on the enemy using 13 Power added to M. Atk. Increases power upon soul consumption. Up to 5 are consumed.
9/0
80
Fallen Arrow
Hurls an arrow of darkness to inflict darkness type damage on the enemy using 14 Power added to M. Atk. Increases power upon soul consumption. Up to 5 are consumed.
9/0
80
Level 10
Weapon Mastery
P. Atk. increases by 8.5% and additionally by 3.
790
Armor Mastery
P. Def. increases by 11 and MP recovery bonus increases by 10%.
390
Armor Mastery
P. Def. increases by 12 and MP recovery bonus increases by 10%.
390
Magic Immunity
Increases M. Def. by 12.
390
Magic Immunity
Increases M. Def. by 13.
390
Soul Mastery
Absorbs souls. 147 or more Exp. is needed to absorb a soul. Maximum of 8 souls can be absorbed.
790
Fallen Attack
Attacks the enemy with 46 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
11/0
260
Fallen Attack
Attacks the enemy with 51 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
12/0
260
Fallen Attack
Attacks the enemy with 55 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
13/0
260
Fallen Arrow
Hurls an arrow of darkness to inflict darkness type damage on the enemy using 16 Power added to M. Atk. Increases power upon soul consumption. Up to 5 are consumed.
10/0
390
Fallen Arrow
Hurls an arrow of darkness to inflict darkness type damage on the enemy using 18 Power added to M. Atk. Increases power upon soul consumption. Up to 5 are consumed.
14/0
390
Increase Power
Increases one's own P. Atk. by 8% for 20 minutes.
13/0
790
Level 15
Weapon Mastery
P. Atk. increases by 8.5% and additionally by 4.
3300
Armor Mastery
P. Def. increases by 13, MP recovery bonus increases by 10%, and evasion increases by 3.
1700
Armor Mastery
P. Def. increases by 14, MP recovery bonus increases by 10%, and evasion increases by 3.
1700
Magic Immunity
Increases M. Def. by 15.
1700
Magic Immunity
Increases M. Def. by 17.
1700
Soul Mastery
Absorbs souls. 220 or more Exp. is needed to absorb a soul. Maximum of 10 souls can be absorbed.
3300
Fallen Attack
Attacks the enemy with 71 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
16/0
1100
Fallen Attack
Attacks the enemy with 78 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
16/0
1100
Fallen Attack
Attacks the enemy with 84 Power added to P. Atk. Requires a sword, blunt weapon, or short sword. Over-hit.
17/0
1100
Fallen Arrow
Hurls an arrow of darkness to inflict darkness type damage on the enemy using 20 Power added to M. Atk. Increases power upon soul consumption. Up to 5 are consumed.
15/0
1700
Fallen Arrow
Hurls an arrow of darkness to inflict darkness type damage on the enemy using 22 Power added to M. Atk. Increases power upon soul consumption. Up to 5 are consumed.
15/0
1700