 | Frenzy Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1. Rulesil Effects Physical attackp_physical_attack Sword, Blunt, Pole · +100% 2h sword bonusp_2h_sword_bonus 25 · Per · +4 2h blunt bonusp_2h_blunt_bonus 25 · Per · +4 Physical attackp_physical_attack Bow, Dualfist · +30% Conditions Remain hp perremain_hp_per 30 | 14/0 | 1 | A2 |
 | Frenzy Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 2. Rulesil Effects Physical attackp_physical_attack Sword, Blunt, Pole · +150% 2h sword bonusp_2h_sword_bonus 20 · Per · +4 2h blunt bonusp_2h_blunt_bonus 20 · Per · +4 Physical attackp_physical_attack Bow, Dualfist · +30% Conditions Remain hp perremain_hp_per 30 | 21/0 | 2 | A2 |
 | Frenzy Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 3. Rulesil Effects Physical attackp_physical_attack Sword, Blunt, Pole · +200% 2h sword bonusp_2h_sword_bonus 34 · Per · +6 2h blunt bonusp_2h_blunt_bonus 34 · Per · +6 Physical attackp_physical_attack Bow, Dualfist · +50% Conditions Remain hp perremain_hp_per 30 | 25/0 | 3 | A2 |