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To Lead and Be Led

Blacksmith Pinter of the Town of Gludio makes armor that only members of the Clan Academy can wear.

Steps from the game client

  1. Slay the Maille Lizardman
    Blacksmith Pinter of the Town of Gludio tells you to bring him the materials necessary to make Clan Academy armor. Get 10 botttles of Maille Lizardman Blood. Monsters to Hunt - Maille Lizardman, Maille Lizardman Scout, Maille Lizardman Guard
  2. Go to Pinter
    You have collected all the Lizardmen's blood needed. Return to Blacksmith Pinter.
  3. Get Help from Sponsor
    Blacksmith Pinter tells you he needs 922 D-Grade crystals to make heavy armor. Your Sponsor must acquire the necessary crystals and take them to Pinter.
  4. Get Help from Sponsor
    Blacksmith Pinter tells you he needs 771 D-Grade crystals to make light armor. Your Sponsor must acquire the necessary crystals and take them to Pinter.
  5. Get Help from Sponsor
    Blacksmith Pinter tells you he needs 771 D-Grade crystals to make the robe. Your Sponsor must acquire the necessary crystals and take them to Pinter.
  6. Go to Pinter
    Your Sponsor gave Blacksmith Pinter the crystals necessary for making the armor. Blacksmith Pinter has a message for you. Go to Pinter.
  7. Defeat the King of the Araneid
    Blacksmith Pinter finally tells you to defeat the King of the Araneid in the Maille Lizardmen Barracks and collect 8 legs. You must defeat the King of the Araneid while your Sponsor is watching. Monster to Hunt - The King of the Araneid
  8. Go to Pinter
    You've collected all the King of the Araneid's legs. Return to Blacksmith Pinter.
Quest Facts
  • Quest ID: 118
  • Repeat: No
  • Location:
  • Start NPC:
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