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Path of the Human Wizard

Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path of the Wizard!

Walkthrough

  1. Talk to Parina (Gludin).
  2. Kill Ratman Warrior to collect
    Icon Item Key of Flame
    Key of Flame
    .
  3. Talk to Wind Sylph. By l2hub
  4. Talk to Wind Sylph.
  5. Talk to Water Undine.
  6. Talk to Water Undine. By l2hub
  7. Talk to Earth Snake.
  8. Kill Red Bear to collect
    Icon Item Red Soil
    Red Soil
    .
  9. Talk to Earth Snake.
  10. Talk to Parina, for 3200 EXP, 2020 SP and
    Icon Item Bead of Season
    Bead of Season
    .
  11. When you are Level 20, talk to High Priestess Levian (Gludin) to become a Wizard. By l2hub

Steps from the game client

  1. In Search of the Spirit of Flame
    The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.
  2. Key of Flame
    The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.
    Items:
    Icon Item Key of Flame
    Key of Flame
    x1
  3. Return to the Flame Salamander
    You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.
    Items:
    Icon Item Key of Flame
    Key of Flame
    x1
  4. In Search of Wind Sylph
    Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
  5. Silence the Noise of Lizardman
    The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
  6. Return to Wind Sylph
    Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
  7. In Search of Water Undine
    Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
  8. Destroy Water Seer
    The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
    Items:
    Icon Item Sparkle Pebble
    Sparkle Pebble
    x2
  9. Return to Undine
    Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
    Items:
    Icon Item Sparkle Pebble
    Sparkle Pebble
    x2
  10. In Search of Earth Snake
    The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
  11. In Search of Red Soil
    The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
    Items:
    Icon Item Red Soil
    Red Soil
    x1
  12. Let's Return to the Earth Snake
    Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
    Items:
    Icon Item Red Soil
    Red Soil
    x1
  13. Path of the Human Wizard
    You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.
Quest Facts
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