Bladedancer
Previous: Palus Knight
Class Transfer Quests: , ,
Name | MP/HP | Required | |
---|---|---|---|
Level 40 | |||
Expertise C 2 Level Becomes familiar with C grade equipment. | |||
Magic Resistance 15 Level Increases M. Def. | 14000 | ||
Magic Resistance 16 Level Increases M. Def. | 14000 | ||
Magic Resistance 17 Level Increases M. Def. | 14000 | ||
Dual Weapon Mastery 1 Level Increases one's P. Atk. power when using a two-sword type equipment. | 14000 | ||
Dual Weapon Mastery 2 Level Increases one's P. Atk. power when using a two-sword type equipment. | 14000 | ||
Dual Weapon Mastery 3 Level Increases one's P. Atk. power when using a two-sword type equipment. | 14000 | ||
Drain Health 17 Level Absorbs HP. Power 49. | 25/0 | 14000 | |
Drain Health 18 Level Absorbs HP. Power 50. | 27/0 | 14000 | |
Drain Health 19 Level Absorbs HP. Power 52. | 27/0 | 14000 | |
Sting 13 Level Wounds opponent in vital spot. Power 123. Intensity 4. Over-hit available. | 40/0 | 14000 | |
Sting 14 Level Wounds opponent in vital spot. Power 131. Intensity 4. Over-hit available. | 41/0 | 14000 | |
Sting 15 Level Wounds opponent in vital spot. Power 139. Intensity 5. Over-hit available. | 43/0 | 14000 | |
Freezing Strike 3 Level Freezes surrounding air for an instant. Power 30. | 18/0 | 22000 | |
Freezing Strike 4 Level Freezes surrounding air for an instant. Power 31. | 18/0 | 22000 | |
Confusion 5 Level Throws the enemy into confusion and gets them to change the target of their attack. | 35/0 | 43000 | |
Power Break 3 Level Reduces P. Atk. Effect 3. | 18/0 | 43000 | |
Hex 1 Level Decreases resistance. Effect 3. | 18/0 | 43000 | |
Dance of Fire 1 Level Temporarily increases party's critical damage. When dancing continuously, additional MP is consumed. Available when equipped with double-blades. | 60/0 | 43000 | |
Level 43 | |||
Magic Resistance 18 Level Increases M. Def. | 15000 | ||
Magic Resistance 19 Level Increases M. Def. | 15000 | ||
Magic Resistance 20 Level Increases M. Def. | 15000 | ||
Dual Weapon Mastery 4 Level Increases one's P. Atk. power when using a two-sword type equipment. | 15000 | ||
Dual Weapon Mastery 5 Level Increases one's P. Atk. power when using a two-sword type equipment. | 15000 | ||
Dual Weapon Mastery 6 Level Increases one's P. Atk. power when using a two-sword type equipment. | 15000 | ||
Drain Health 20 Level Absorbs HP. Power 53. | 28/0 | 15000 | |
Drain Health 21 Level Absorbs HP. Power 55. | 28/0 | 15000 | |
Drain Health 22 Level Absorbs HP. Power 57. | 29/0 | 15000 | |
Sting 16 Level Wounds opponent in vital spot. Power 148. Intensity 5. Over-hit available. | 43/0 | 15000 | |
Sting 17 Level Wounds opponent in vital spot. Power 157. Intensity 5. Over-hit available. | 44/0 | 15000 | |
Sting 18 Level Wounds opponent in vital spot. Power 166. Intensity 5. Over-hit available. | 45/0 | 15000 | |
Freezing Strike 5 Level Freezes surrounding air for an instant. Power 33. | 19/0 | 23000 | |
Freezing Strike 6 Level Freezes surrounding air for an instant. Power 34. | 19/0 | 23000 | |
Focus Mind 2 Level Increases one's MP Recovery Speed. | 46000 | ||
Confusion 6 Level Throws the enemy into confusion and gets them to change the target of their attack. | 38/0 | 46000 | |
Power Break 4 Level Reduces P. Atk. Effect 3. | 19/0 | 46000 | |
Hex 2 Level Decreases resistance. Effect 3. | 19/0 | 46000 | |
Dance of Light 1 Level Temporarily grants sacred power to party's attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades. | 60/0 | 46000 | |
Level 46 | |||
Magic Resistance 21 Level Increases M. Def. | 22000 | ||
Magic Resistance 22 Level Increases M. Def. | 22000 | ||
Magic Resistance 23 Level Increases M. Def. | 22000 | ||
Dual Weapon Mastery 7 Level Increases one's P. Atk. power when using a two-sword type equipment. | 22000 | ||
Dual Weapon Mastery 8 Level Increases one's P. Atk. power when using a two-sword type equipment. | 22000 | ||
Dual Weapon Mastery 9 Level Increases one's P. Atk. power when using a two-sword type equipment. | 22000 | ||
Drain Health 23 Level Absorbs HP. Power 58. | 30/0 | 22000 | |
Drain Health 24 Level Absorbs HP. Power 60. | 30/0 | 22000 | |
Drain Health 25 Level Absorbs HP. Power 61. | 32/0 | 22000 | |
Sting 19 Level Wounds opponent in vital spot. Power 175. Intensity 5. Over-hit available. | 47/0 | 22000 | |
Sting 20 Level Wounds opponent in vital spot. Power 185. Intensity 5. Over-hit available. | 48/0 | 22000 | |
Sting 21 Level Wounds opponent in vital spot. Power 196. Intensity 5. Over-hit available. | 49/0 | 22000 | |
Freezing Strike 7 Level Freezes surrounding air for an instant. Power 36. | 20/0 | 33000 | |
Freezing Strike 8 Level Freezes surrounding air for an instant. Power 37. | 22/0 | 33000 | |
Confusion 7 Level Throws the enemy into confusion and gets them to change the target of their attack. | 42/0 | 66000 | |
Power Break 5 Level Reduces P. Atk. Effect 3. | 22/0 | 66000 | |
Hex 3 Level Decreases resistance. Effect 3. | 22/0 | 66000 | |
Dance of Inspiration 1 Level Temporarily increases party's hit rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades. | 60/0 | 66000 | |
Level 49 | |||
Magic Resistance 24 Level Increases M. Def. | 30000 | ||
Magic Resistance 25 Level Increases M. Def. | 30000 | ||
Magic Resistance 26 Level Increases M. Def. | 30000 | ||
Dual Weapon Mastery 10 Level Increases one's P. Atk. power when using a two-sword type equipment. | 30000 | ||
Dual Weapon Mastery 11 Level Increases one's P. Atk. power when using a two-sword type equipment. | 30000 | ||
Dual Weapon Mastery 12 Level Increases one's P. Atk. power when using a two-sword type equipment. | 30000 | ||
Drain Health 26 Level Absorbs HP. Power 63. | 32/0 | 30000 | |
Drain Health 27 Level Absorbs HP. Power 65. | 33/0 | 30000 | |
Drain Health 28 Level Absorbs HP. Power 66. | 34/0 | 30000 | |
Sting 22 Level Wounds opponent in vital spot. Power 206. Intensity 5. Over-hit available. | 51/0 | 30000 | |
Sting 23 Level Wounds opponent in vital spot. Power 217. Intensity 5. Over-hit available. | 52/0 | 30000 | |
Sting 24 Level Wounds opponent in vital spot. Power 229. Intensity 5. Over-hit available. | 54/0 | 30000 | |
Freezing Strike 9 Level Freezes surrounding air for an instant. Power 39. | 23/0 | 45000 | |
Freezing Strike 10 Level Freezes surrounding air for an instant. Power 40. | 23/0 | 45000 | |
Focus Mind 3 Level Increases one's MP Recovery Speed. | 89000 | ||
Confusion 8 Level Throws the enemy into confusion and gets them to change the target of their attack. | 44/0 | 89000 | |
Power Break 6 Level Reduces P. Atk. Effect 3. | 23/0 | 89000 | |
Hex 4 Level Decreases resistance. Effect 3. | 23/0 | 89000 | |
Poison 2 Level Poisons. Intensity 5. | 23/0 | 89000 | |
Dance of Mystic 1 Level Temporarily increases party member’s magic resistance. When dancing continuously, additional MP is consumed. Available when equipped with double-blades. | 60/0 | 89000 | |
Level 52 | |||
Expertise B 3 Level Becomes familiar with B grade equipment. | |||
Magic Resistance 27 Level Increases M. Def. | 56000 | ||
Magic Resistance 28 Level Increases M. Def. | 56000 | ||
Magic Resistance 29 Level Increases M. Def. | 56000 | ||
Dual Weapon Mastery 13 Level Increases one's P. Atk. power when using a two-sword type equipment. | 56000 | ||
Dual Weapon Mastery 14 Level Increases one's P. Atk. power when using a two-sword type equipment. | 56000 | ||
Dual Weapon Mastery 15 Level Increases one's P. Atk. power when using a two-sword type equipment. | 56000 | ||
Drain Health 29 Level Absorbs HP. Power 68. | 34/0 | 56000 | |
Drain Health 30 Level Absorbs HP. Power 70. | 35/0 | 56000 | |
Drain Health 31 Level Absorbs HP. Power 72. | 35/0 | 56000 | |
Sting 25 Level Wounds opponent in vital spot. Power 241. Intensity 6. Over-hit available. | 55/0 | 56000 | |
Sting 26 Level Wounds opponent in vital spot. Power 253. Intensity 6. Over-hit available. | 55/0 | 56000 | |
Sting 27 Level Wounds opponent in vital spot. Power 266. Intensity 6. Over-hit available. | 56/0 | 56000 | |
Freezing Strike 11 Level Freezes surrounding air for an instant. Power 42. | 24/0 | 83000 | |
Freezing Strike 12 Level Freezes surrounding air for an instant. Power 43. | 24/0 | 83000 | |
Confusion 9 Level Throws the enemy into confusion and gets them to change the target of their attack. | 48/0 | 170000 | |
Power Break 7 Level Reduces P. Atk. Effect 3. | 24/0 | 170000 | |
Hex 5 Level Decreases resistance. Effect 3. | 24/0 | 170000 | |
Dance of Concentration 1 Level Temporarily increases party's casting speed, and decreases cancel rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades. | 60/0 | 170000 | |
Level 55 | |||
Magic Resistance 30 Level Increases M. Def. | 67000 | ||
Magic Resistance 31 Level Increases M. Def. | 67000 | ||
Magic Resistance 32 Level Increases M. Def. | 67000 | ||
Dual Weapon Mastery 16 Level Increases one's P. Atk. power when using a two-sword type equipment. | 67000 | ||
Dual Weapon Mastery 17 Level Increases one's P. Atk. power when using a two-sword type equipment. | 67000 | ||
Dual Weapon Mastery 18 Level Increases one's P. Atk. power when using a two-sword type equipment. | 67000 | ||
Drain Health 32 Level Absorbs HP. Power 73. | 37/0 | 67000 | |
Drain Health 33 Level Absorbs HP. Power 75. | 38/0 | 67000 | |
Drain Health 34 Level Absorbs HP. Power 77. | 38/0 | 67000 | |
Sting 28 Level Wounds opponent in vital spot. Power 279. Intensity 6. Over-hit available. | 58/0 | 67000 | |
Sting 29 Level Wounds opponent in vital spot. Power 292. Intensity 6. Over-hit available. | 59/0 | 67000 | |
Sting 30 Level Wounds opponent in vital spot. Power 306. Intensity 6. Over-hit available. | 61/0 | 67000 | |
Freezing Strike 13 Level Freezes surrounding air for an instant. Power 45. | 25/0 | 100000 | |
Freezing Strike 14 Level Freezes surrounding air for an instant. Power 46. | 25/0 | 100000 | |
Focus Mind 4 Level Increases one's MP Recovery Speed. | 200000 | ||
Poison Blade Dance 1 Level Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment. | 100/0 | 200000 | |
Confusion 10 Level Throws the enemy into confusion and gets them to change the target of their attack. | 50/0 | 200000 | |
Power Break 8 Level Reduces P. Atk. Effect 3. | 25/0 | 200000 | |
Hex 6 Level Decreases resistance. Effect 3. | 25/0 | 200000 | |
Dance of Warrior 1 Level Temporarily increases party member’s attack power. When dancing continuously, additional MP is consumed. Available when equipped with double-blades. | 60/0 | 200000 | |
Level 58 | |||
Magic Resistance 33 Level Increases M. Def. | 80000 | ||
Magic Resistance 34 Level Increases M. Def. | 80000 | ||
Magic Resistance 35 Level Increases M. Def. | 80000 | ||
Dual Weapon Mastery 19 Level Increases one's P. Atk. power when using a two-sword type equipment. | 80000 | ||
Dual Weapon Mastery 20 Level Increases one's P. Atk. power when using a two-sword type equipment. | 80000 | ||
Dual Weapon Mastery 21 Level Increases one's P. Atk. power when using a two-sword type equipment. | 80000 | ||
Drain Health 35 Level Absorbs HP. Power 78. | 39/0 | 80000 | |
Drain Health 36 Level Absorbs HP. Power 80. | 40/0 | 80000 | |
Drain Health 37 Level Absorbs HP. Power 82. | 40/0 | 80000 | |
Sting 31 Level Wounds opponent in vital spot. Power 320. Intensity 6. Over-hit available. | 62/0 | 80000 | |
Sting 32 Level Wounds opponent in vital spot. Power 334. Intensity 6. Over-hit available. | 63/0 | 80000 | |
Sting 33 Level Wounds opponent in vital spot. Power 349. Intensity 6. Over-hit available. | 65/0 | 80000 | |
Freezing Strike 15 Level Freezes surrounding air for an instant. Power 48. | 27/0 | 120000 | |
Freezing Strike 16 Level Freezes surrounding air for an instant. Power 49. | 28/0 | 120000 | |
Confusion 11 Level Throws the enemy into confusion and gets them to change the target of their attack. | 54/0 | 240000 | |
Power Break 9 Level Reduces P. Atk. Effect 3. | 28/0 | 240000 | |
Hex 7 Level Decreases resistance. Effect 3. | 28/0 | 240000 | |
Poison 3 Level Poisons. Intensity 6. | 28/0 | 240000 | |
Dance of Fury 1 Level Temporarily increases party’s attack speed. When dancing continuously, additional MP is consumed. Available when equipped with double-blades. | 60/0 | 240000 | |
Level 60 | |||
Magic Resistance 36 Level Increases M. Def. | 160000 | ||
Magic Resistance 37 Level Increases M. Def. | 160000 | ||
Dual Weapon Mastery 22 Level Increases one's P. Atk. power when using a two-sword type equipment. | 160000 | ||
Dual Weapon Mastery 23 Level Increases one's P. Atk. power when using a two-sword type equipment. | 160000 | ||
Drain Health 38 Level Absorbs HP. Power 84 | 42/0 | 160000 | |
Drain Health 39 Level Absorbs HP. Power 85 | 42/0 | 160000 | |
Sting 34 Level Inflicts a wound in a vital part of the body. Power 364. Effect 6. Over-hit is possible. | 66/0 | 160000 | |
Sting 35 Level Inflicts a wound in a vital part of the body. Power 379. Effect 7. Over-hit is possible. | 68/0 | 160000 | |
Freezing Strike 17 Level Instantly freezes surrounding air and everything in it. Power 51. | 28/0 | 320000 | |
Poison Blade Dance 2 Level Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment. | 110/0 | 320000 | |
Confusion 12 Level Throws the enemy into confusion and gets them to change the target of their attack. | 55/0 | 320000 | |
Power Break 10 Level Reduces P. Atk. Effect 3. | 28/0 | 320000 | |
Hex 8 Level Decreases resistance. Effect 3. | 28/0 | 320000 | |
Level 61 | |||
Expertise A 4 Level Becomes familiar with A grade equipment. | |||
Level 62 | |||
Magic Resistance 38 Level Increases M. Def. | 220000 | ||
Magic Resistance 39 Level Increases M. Def. | 220000 | ||
Dual Weapon Mastery 24 Level Increases one's P. Atk. power when using a two-sword type equipment. | 220000 | ||
Dual Weapon Mastery 25 Level Increases one's P. Atk. power when using a two-sword type equipment. | 220000 | ||
Drain Health 40 Level Absorbs HP. Power 87 | 43/0 | 220000 | |
Drain Health 41 Level Absorbs HP. Power 89 | 44/0 | 220000 | |
Sting 36 Level Inflicts a wound in a vital part of the body. Power 395. Effect 7. Over-hit is possible. | 68/0 | 220000 | |
Sting 37 Level Inflicts a wound in a vital part of the body. Power 410. Effect 7. Over-hit is possible. | 69/0 | 220000 | |
Freezing Strike 18 Level Instantly freezes surrounding air and everything in it. Power 53. | 29/0 | 440000 | |
Confusion 13 Level Throws the enemy into confusion and gets them to change the target of their attack. | 58/0 | 440000 | |
Power Break 11 Level Reduces P. Atk. Effect 3. | 29/0 | 440000 | |
Hex 9 Level Decreases resistance. Effect 3. | 29/0 | 440000 | |
Dance of Earth Guard 1 Level Instantly increases party members' P. Def. against earth type attack. If one dances continuously, additional MP will be consumed. | 60/0 | 440000 | |
Level 64 | |||
Magic Resistance 40 Level Increases M. Def. | 270000 | ||
Magic Resistance 41 Level Increases M. Def. | 270000 | ||
Dual Weapon Mastery 26 Level Increases one's P. Atk. power when using a two-sword type equipment. | 270000 | ||
Dual Weapon Mastery 27 Level Increases one's P. Atk. power when using a two-sword type equipment. | 270000 | ||
Drain Health 42 Level Absorbs HP. Power 90 | 44/0 | 270000 | |
Drain Health 43 Level Absorbs HP. Power 92 | 45/0 | 270000 | |
Sting 38 Level Inflicts a wound in a vital part of the body. Power 426. Effect 7. Over-hit is possible. | 70/0 | 270000 | |
Sting 39 Level Inflicts a wound in a vital part of the body. Power 443. Effect 7. Over-hit is possible. | 72/0 | 270000 | |
Freezing Strike 19 Level Instantly freezes surrounding air and everything in it. Power 56. | 30/0 | 530000 | |
Focus Mind 5 Level Increases one's MP Recovery Speed. | 530000 | ||
Confusion 14 Level Throws the enemy into confusion and gets them to change the target of their attack. | 60/0 | 530000 | |
Power Break 12 Level Reduces P. Atk. Effect 3. | 30/0 | 530000 | |
Hex 10 Level Decreases resistance. Effect 3. | 30/0 | 530000 | |
Level 66 | |||
Magic Resistance 42 Level Increases M. Def. | 350000 | ||
Magic Resistance 43 Level Increases M. Def. | 350000 | ||
Dual Weapon Mastery 28 Level Increases one's P. Atk. power when using a two-sword type equipment. | 350000 | ||
Dual Weapon Mastery 29 Level Increases one's P. Atk. power when using a two-sword type equipment. | 350000 | ||
Drain Health 44 Level Absorbs HP. Power 94 | 45/0 | 350000 | |
Drain Health 45 Level Absorbs HP. Power 96 | 47/0 | 350000 | |
Sting 40 Level Inflicts a wound in a vital part of the body. Power 459. Effect 7. Over-hit is possible. | 73/0 | 350000 | |
Sting 41 Level Inflicts a wound in a vital part of the body. Power 475. Effect 7. Over-hit is possible. | 74/0 | 350000 | |
Freezing Strike 20 Level Instantly freezes surrounding air and everything in it. Power 58. | 32/0 | 700000 | |
Confusion 15 Level Throws the enemy into confusion and gets them to change the target of their attack. | 62/0 | 700000 | |
Power Break 13 Level Reduces P. Atk. Effect 3. | 32/0 | 700000 | |
Hex 11 Level Decreases resistance. Effect 3. | 32/0 | 700000 | |
Poison 4 Level Poisons. Intensity 7. | 32/0 | 700000 | |
Dance of Protection 1 Level Instantly bestows one's party members resistance against terrain damage. If one dances continuously, additional MP will be consumed. | 60/0 | 700000 | |
Level 67 | |||
Expertise S 5 Level Becomes familiar with S grade equipment. | |||
Level 68 | |||
Magic Resistance 44 Level Increases M. Def. | 490000 | ||
Magic Resistance 45 Level Increases M. Def. | 490000 | ||
Dual Weapon Mastery 30 Level Increases one's P. Atk. power when using a two-sword type equipment. | 490000 | ||
Dual Weapon Mastery 31 Level Increases one's P. Atk. power when using a two-sword type equipment. | 490000 | ||
Drain Health 46 Level Absorbs HP. Power 97 | 48/0 | 490000 | |
Drain Health 47 Level Absorbs HP. Power 99 | 48/0 | 490000 | |
Sting 42 Level Inflicts a wound in a vital part of the body. Power 492. Effect 7. Over-hit is possible. | 75/0 | 490000 | |
Sting 43 Level Inflicts a wound in a vital part of the body. Power 509. Effect 7. Over-hit is possible. | 77/0 | 490000 | |
Freezing Strike 21 Level Instantly freezes surrounding air and everything in it. Power 59. | 33/0 | 970000 | |
Confusion 16 Level Throws the enemy into confusion and gets them to change the target of their attack. | 64/0 | 970000 | |
Power Break 14 Level Reduces P. Atk. Effect 3. | 33/0 | 970000 | |
Hex 12 Level Decreases resistance. Effect 3. | 33/0 | 970000 | |
Level 70 | |||
Magic Resistance 46 Level Increases M. Def. | 520000 | ||
Magic Resistance 47 Level Increases M. Def. | 520000 | ||
Dual Weapon Mastery 32 Level Increases one's P. Atk. power when using a two-sword type equipment. | 520000 | ||
Dual Weapon Mastery 33 Level Increases one's P. Atk. power when using a two-sword type equipment. | 520000 | ||
Drain Health 48 Level Absorbs HP. Power 100 | 49/0 | 520000 | |
Drain Health 49 Level Absorbs HP. Power 102 | 49/0 | 520000 | |
Sting 44 Level Inflicts a wound in a vital part of the body. Power 526. Effect 7. Over-hit is possible. | 78/0 | 520000 | |
Sting 45 Level Inflicts a wound in a vital part of the body. Power 542. Effect 8. Over-hit is possible. | 79/0 | 520000 | |
Freezing Strike 22 Level Instantly freezes surrounding air and everything in it. Power 61. | 33/0 | 1000000 | |
Confusion 17 Level Throws the enemy into confusion and gets them to change the target of their attack. | 65/0 | 1000000 | |
Power Break 15 Level Reduces P. Atk. Effect 3. | 33/0 | 1000000 | |
Hex 13 Level Decreases resistance. Effect 3. | 33/0 | 1000000 | |
Dance of Aqua Guard 1 Level Instantly increases party members' P. Def. against water type attack. If one dances continuously, additional MP will be consumed. | 60/0 | 1000000 | |
Level 72 | |||
Magic Resistance 48 Level Increases M. Def. | 750000 | ||
Magic Resistance 49 Level Increases M. Def. | 750000 | ||
Dual Weapon Mastery 34 Level Increases one's P. Atk. power when using a two-sword type equipment. | 750000 | ||
Dual Weapon Mastery 35 Level Increases one's P. Atk. power when using a two-sword type equipment. | 750000 | ||
Drain Health 50 Level Absorbs HP. Power 104 | 50/0 | 750000 | |
Drain Health 51 Level Absorbs HP. Power 105 | 50/0 | 750000 | |
Sting 46 Level Inflicts a wound in a vital part of the body. Power 559. Effect 8. Over-hit is possible. | 80/0 | 750000 | |
Sting 47 Level Inflicts a wound in a vital part of the body. Power 576. Effect 8. Over-hit is possible. | 81/0 | 750000 | |
Freezing Strike 23 Level Instantly freezes surrounding air and everything in it. Power 63. | 34/0 | 1500000 | |
Focus Mind 6 Level Increases one's MP Recovery Speed. | 1500000 | ||
Poison Blade Dance 3 Level Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment. | 133/0 | 1500000 | |
Confusion 18 Level Throws the enemy into confusion and gets them to change the target of their attack. | 67/0 | 1500000 | |
Power Break 16 Level Reduces P. Atk. Effect 3. | 34/0 | 1500000 | |
Hex 14 Level Decreases resistance. Effect 3. | 34/0 | 1500000 | |
Level 74 | |||
Magic Resistance 50 Level Increases M. Def. | 1200000 | ||
Magic Resistance 51 Level Increases M. Def. | 1200000 | ||
Dual Weapon Mastery 36 Level Increases one's P. Atk. power when using a two-sword type equipment. | 1200000 | ||
Dual Weapon Mastery 37 Level Increases one's P. Atk. power when using a two-sword type equipment. | 1200000 | ||
Drain Health 52 Level Absorbs HP. Power 107 | 52/0 | 1200000 | |
Drain Health 53 Level Absorbs HP. Power 108 | 52/0 | 1200000 | |
Sting 48 Level Inflicts a wound in a vital part of the body. Power 593. Effect 8. Over-hit is possible. | 82/0 | 1200000 | |
Sting 49 Level Inflicts a wound in a vital part of the body. Power 609. Effect 8. Over-hit is possible. | 83/0 | 1200000 | |
Freezing Strike 24 Level Instantly freezes surrounding air and everything in it. Power 65. | 35/0 | 2300000 | |
Confusion 19 Level Throws the enemy into confusion and gets them to change the target of their attack. | 69/0 | 2300000 | |
Power Break 17 Level Reduces P. Atk. Effect 3. | 35/0 | 2300000 | |
Hex 15 Level Decreases resistance. Effect 3. | 35/0 | 2300000 | |
Poison 5 Level Poisons. Intensity 8. | 35/0 | 2300000 | |
Dance of Vampire 1 Level Instantly restores one's own physical strength by using part of the damage one's party members gave to the enemy in a general attack. If one dances continuously, additional MP will be consumed. | 60/0 | 2300000 |