Database
Tools
HUDAbout Us
NameMP/HPRequired
Level 40
Expertise C
Becomes familiar with C grade equipment.
Magic Resistance
Increases M. Def.
14000
Magic Resistance
Increases M. Def.
14000
Magic Resistance
Increases M. Def.
14000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
14000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
14000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
14000
Drain Health
Drain Health
17 Level
Absorbs HP. Power 49.
25/0
14000
Drain Health
Drain Health
18 Level
Absorbs HP. Power 50.
27/0
14000
Drain Health
Drain Health
19 Level
Absorbs HP. Power 52.
27/0
14000
Sting
Sting
13 Level
Wounds opponent in vital spot. Power 123. Intensity 4. Over-hit available.
40/0
14000
Sting
Sting
14 Level
Wounds opponent in vital spot. Power 131. Intensity 4. Over-hit available.
41/0
14000
Sting
Sting
15 Level
Wounds opponent in vital spot. Power 139. Intensity 5. Over-hit available.
43/0
14000
Freezing Strike
Freezes surrounding air for an instant. Power 30.
18/0
22000
Freezing Strike
Freezes surrounding air for an instant. Power 31.
18/0
22000
Confusion
Confusion
5 Level
Throws the enemy into confusion and gets them to change the target of their attack.
35/0
43000
Power Break
Reduces P. Atk. Effect 3.
18/0
43000
Hex
Hex
1 Level
Decreases resistance. Effect 3.
18/0
Dance of Fire
Temporarily increases party's critical damage. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
60/0
43000
Level 43
Magic Resistance
Increases M. Def.
15000
Magic Resistance
Increases M. Def.
15000
Magic Resistance
Increases M. Def.
15000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
15000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
15000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
15000
Drain Health
Drain Health
20 Level
Absorbs HP. Power 53.
28/0
15000
Drain Health
Drain Health
21 Level
Absorbs HP. Power 55.
28/0
15000
Drain Health
Drain Health
22 Level
Absorbs HP. Power 57.
29/0
15000
Sting
Sting
16 Level
Wounds opponent in vital spot. Power 148. Intensity 5. Over-hit available.
43/0
15000
Sting
Sting
17 Level
Wounds opponent in vital spot. Power 157. Intensity 5. Over-hit available.
44/0
15000
Sting
Sting
18 Level
Wounds opponent in vital spot. Power 166. Intensity 5. Over-hit available.
45/0
15000
Freezing Strike
Freezes surrounding air for an instant. Power 33.
19/0
23000
Freezing Strike
Freezes surrounding air for an instant. Power 34.
19/0
23000
Focus Mind
Focus Mind
2 Level
Increases one's MP Recovery Speed.
46000
Confusion
Confusion
6 Level
Throws the enemy into confusion and gets them to change the target of their attack.
38/0
46000
Power Break
Reduces P. Atk. Effect 3.
19/0
46000
Hex
Hex
2 Level
Decreases resistance. Effect 3.
19/0
46000
Dance of Light
Temporarily grants sacred power to party's attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
60/0
46000
Level 46
Magic Resistance
Increases M. Def.
22000
Magic Resistance
Increases M. Def.
22000
Magic Resistance
Increases M. Def.
22000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
22000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
22000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
22000
Drain Health
Drain Health
23 Level
Absorbs HP. Power 58.
30/0
22000
Drain Health
Drain Health
24 Level
Absorbs HP. Power 60.
30/0
22000
Drain Health
Drain Health
25 Level
Absorbs HP. Power 61.
32/0
22000
Sting
Sting
19 Level
Wounds opponent in vital spot. Power 175. Intensity 5. Over-hit available.
47/0
22000
Sting
Sting
20 Level
Wounds opponent in vital spot. Power 185. Intensity 5. Over-hit available.
48/0
22000
Sting
Sting
21 Level
Wounds opponent in vital spot. Power 196. Intensity 5. Over-hit available.
49/0
22000
Freezing Strike
Freezes surrounding air for an instant. Power 36.
20/0
33000
Freezing Strike
Freezes surrounding air for an instant. Power 37.
22/0
33000
Confusion
Confusion
7 Level
Throws the enemy into confusion and gets them to change the target of their attack.
42/0
66000
Power Break
Reduces P. Atk. Effect 3.
22/0
66000
Hex
Hex
3 Level
Decreases resistance. Effect 3.
22/0
66000
Dance of Inspiration
Temporarily increases party's hit rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
60/0
66000
Level 49
Magic Resistance
Increases M. Def.
30000
Magic Resistance
Increases M. Def.
30000
Magic Resistance
Increases M. Def.
30000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
30000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
30000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
30000
Drain Health
Drain Health
26 Level
Absorbs HP. Power 63.
32/0
30000
Drain Health
Drain Health
27 Level
Absorbs HP. Power 65.
33/0
30000
Drain Health
Drain Health
28 Level
Absorbs HP. Power 66.
34/0
30000
Sting
Sting
22 Level
Wounds opponent in vital spot. Power 206. Intensity 5. Over-hit available.
51/0
30000
Sting
Sting
23 Level
Wounds opponent in vital spot. Power 217. Intensity 5. Over-hit available.
52/0
30000
Sting
Sting
24 Level
Wounds opponent in vital spot. Power 229. Intensity 5. Over-hit available.
54/0
30000
Freezing Strike
Freezes surrounding air for an instant. Power 39.
23/0
45000
Freezing Strike
Freezes surrounding air for an instant. Power 40.
23/0
45000
Focus Mind
Focus Mind
3 Level
Increases one's MP Recovery Speed.
89000
Confusion
Confusion
8 Level
Throws the enemy into confusion and gets them to change the target of their attack.
44/0
89000
Power Break
Reduces P. Atk. Effect 3.
23/0
89000
Hex
Hex
4 Level
Decreases resistance. Effect 3.
23/0
89000
Poison
Poison
2 Level
Poisons. Intensity 5.
23/0
89000
Dance of Mystic
Temporarily increases party member’s magic resistance. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
60/0
89000
Level 52
Expertise B
Becomes familiar with B grade equipment.
Magic Resistance
Increases M. Def.
56000
Magic Resistance
Increases M. Def.
56000
Magic Resistance
Increases M. Def.
56000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
56000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
56000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
56000
Drain Health
Drain Health
29 Level
Absorbs HP. Power 68.
34/0
56000
Drain Health
Drain Health
30 Level
Absorbs HP. Power 70.
35/0
56000
Drain Health
Drain Health
31 Level
Absorbs HP. Power 72.
35/0
56000
Sting
Sting
25 Level
Wounds opponent in vital spot. Power 241. Intensity 6. Over-hit available.
55/0
56000
Sting
Sting
26 Level
Wounds opponent in vital spot. Power 253. Intensity 6. Over-hit available.
55/0
56000
Sting
Sting
27 Level
Wounds opponent in vital spot. Power 266. Intensity 6. Over-hit available.
56/0
56000
Freezing Strike
Freezes surrounding air for an instant. Power 42.
24/0
83000
Freezing Strike
Freezes surrounding air for an instant. Power 43.
24/0
83000
Confusion
Confusion
9 Level
Throws the enemy into confusion and gets them to change the target of their attack.
48/0
170000
Power Break
Reduces P. Atk. Effect 3.
24/0
170000
Hex
Hex
5 Level
Decreases resistance. Effect 3.
24/0
170000
Dance of Concentration
Temporarily increases party's casting speed, and decreases cancel rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
60/0
170000
Level 55
Magic Resistance
Increases M. Def.
67000
Magic Resistance
Increases M. Def.
67000
Magic Resistance
Increases M. Def.
67000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
67000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
67000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
67000
Drain Health
Drain Health
32 Level
Absorbs HP. Power 73.
37/0
67000
Drain Health
Drain Health
33 Level
Absorbs HP. Power 75.
38/0
67000
Drain Health
Drain Health
34 Level
Absorbs HP. Power 77.
38/0
67000
Sting
Sting
28 Level
Wounds opponent in vital spot. Power 279. Intensity 6. Over-hit available.
58/0
67000
Sting
Sting
29 Level
Wounds opponent in vital spot. Power 292. Intensity 6. Over-hit available.
59/0
67000
Sting
Sting
30 Level
Wounds opponent in vital spot. Power 306. Intensity 6. Over-hit available.
61/0
67000
Freezing Strike
Freezes surrounding air for an instant. Power 45.
25/0
100000
Freezing Strike
Freezes surrounding air for an instant. Power 46.
25/0
100000
Focus Mind
Focus Mind
4 Level
Increases one's MP Recovery Speed.
200000
Poison Blade Dance
Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.
100/0
200000
Confusion
Confusion
10 Level
Throws the enemy into confusion and gets them to change the target of their attack.
50/0
200000
Power Break
Reduces P. Atk. Effect 3.
25/0
200000
Hex
Hex
6 Level
Decreases resistance. Effect 3.
25/0
200000
Dance of Warrior
Temporarily increases party member’s attack power. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
60/0
200000
Level 58
Magic Resistance
Increases M. Def.
80000
Magic Resistance
Increases M. Def.
80000
Magic Resistance
Increases M. Def.
80000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
80000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
80000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
80000
Drain Health
Drain Health
35 Level
Absorbs HP. Power 78.
39/0
80000
Drain Health
Drain Health
36 Level
Absorbs HP. Power 80.
40/0
80000
Drain Health
Drain Health
37 Level
Absorbs HP. Power 82.
40/0
80000
Sting
Sting
31 Level
Wounds opponent in vital spot. Power 320. Intensity 6. Over-hit available.
62/0
80000
Sting
Sting
32 Level
Wounds opponent in vital spot. Power 334. Intensity 6. Over-hit available.
63/0
80000
Sting
Sting
33 Level
Wounds opponent in vital spot. Power 349. Intensity 6. Over-hit available.
65/0
80000
Freezing Strike
Freezes surrounding air for an instant. Power 48.
27/0
120000
Freezing Strike
Freezes surrounding air for an instant. Power 49.
28/0
120000
Confusion
Confusion
11 Level
Throws the enemy into confusion and gets them to change the target of their attack.
54/0
240000
Power Break
Reduces P. Atk. Effect 3.
28/0
240000
Hex
Hex
7 Level
Decreases resistance. Effect 3.
28/0
240000
Poison
Poison
3 Level
Poisons. Intensity 6.
28/0
240000
Dance of Fury
Temporarily increases party’s attack speed. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
60/0
240000
Level 60
Magic Resistance
Increases M. Def.
160000
Magic Resistance
Increases M. Def.
160000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
160000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
160000
Drain Health
Drain Health
38 Level
Absorbs HP. Power 84
42/0
160000
Drain Health
Drain Health
39 Level
Absorbs HP. Power 85
42/0
160000
Sting
Sting
34 Level
Inflicts a wound in a vital part of the body. Power 364. Effect 6. Over-hit is possible.
66/0
160000
Sting
Sting
35 Level
Inflicts a wound in a vital part of the body. Power 379. Effect 7. Over-hit is possible.
68/0
160000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 51.
28/0
320000
Poison Blade Dance
Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.
110/0
320000
Confusion
Confusion
12 Level
Throws the enemy into confusion and gets them to change the target of their attack.
55/0
320000
Power Break
Power Break
10 Level
Reduces P. Atk. Effect 3.
28/0
320000
Hex
Hex
8 Level
Decreases resistance. Effect 3.
28/0
320000
Level 61
Expertise A
Becomes familiar with A grade equipment.
Level 62
Magic Resistance
Increases M. Def.
220000
Magic Resistance
Increases M. Def.
220000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
220000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
220000
Drain Health
Drain Health
40 Level
Absorbs HP. Power 87
43/0
220000
Drain Health
Drain Health
41 Level
Absorbs HP. Power 89
44/0
220000
Sting
Sting
36 Level
Inflicts a wound in a vital part of the body. Power 395. Effect 7. Over-hit is possible.
68/0
220000
Sting
Sting
37 Level
Inflicts a wound in a vital part of the body. Power 410. Effect 7. Over-hit is possible.
69/0
220000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 53.
29/0
440000
Confusion
Confusion
13 Level
Throws the enemy into confusion and gets them to change the target of their attack.
58/0
440000
Power Break
Power Break
11 Level
Reduces P. Atk. Effect 3.
29/0
440000
Hex
Hex
9 Level
Decreases resistance. Effect 3.
29/0
440000
Dance of Earth Guard
Instantly increases party members' P. Def. against earth type attack. If one dances continuously, additional MP will be consumed.
60/0
440000
Level 64
Magic Resistance
Increases M. Def.
270000
Magic Resistance
Increases M. Def.
270000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
270000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
270000
Drain Health
Drain Health
42 Level
Absorbs HP. Power 90
44/0
270000
Drain Health
Drain Health
43 Level
Absorbs HP. Power 92
45/0
270000
Sting
Sting
38 Level
Inflicts a wound in a vital part of the body. Power 426. Effect 7. Over-hit is possible.
70/0
270000
Sting
Sting
39 Level
Inflicts a wound in a vital part of the body. Power 443. Effect 7. Over-hit is possible.
72/0
270000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 56.
30/0
530000
Focus Mind
Focus Mind
5 Level
Increases one's MP Recovery Speed.
530000
Confusion
Confusion
14 Level
Throws the enemy into confusion and gets them to change the target of their attack.
60/0
530000
Power Break
Power Break
12 Level
Reduces P. Atk. Effect 3.
30/0
530000
Hex
Hex
10 Level
Decreases resistance. Effect 3.
30/0
530000
Level 66
Magic Resistance
Increases M. Def.
350000
Magic Resistance
Increases M. Def.
350000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
350000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
350000
Drain Health
Drain Health
44 Level
Absorbs HP. Power 94
45/0
350000
Drain Health
Drain Health
45 Level
Absorbs HP. Power 96
47/0
350000
Sting
Sting
40 Level
Inflicts a wound in a vital part of the body. Power 459. Effect 7. Over-hit is possible.
73/0
350000
Sting
Sting
41 Level
Inflicts a wound in a vital part of the body. Power 475. Effect 7. Over-hit is possible.
74/0
350000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 58.
32/0
700000
Confusion
Confusion
15 Level
Throws the enemy into confusion and gets them to change the target of their attack.
62/0
700000
Power Break
Power Break
13 Level
Reduces P. Atk. Effect 3.
32/0
700000
Hex
Hex
11 Level
Decreases resistance. Effect 3.
32/0
700000
Poison
Poison
4 Level
Poisons. Intensity 7.
32/0
700000
Dance of Protection
Instantly bestows one's party members resistance against terrain damage. If one dances continuously, additional MP will be consumed.
60/0
700000
Level 67
Expertise S
Becomes familiar with S grade equipment.
Level 68
Magic Resistance
Increases M. Def.
490000
Magic Resistance
Increases M. Def.
490000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
490000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
490000
Drain Health
Drain Health
46 Level
Absorbs HP. Power 97
48/0
490000
Drain Health
Drain Health
47 Level
Absorbs HP. Power 99
48/0
490000
Sting
Sting
42 Level
Inflicts a wound in a vital part of the body. Power 492. Effect 7. Over-hit is possible.
75/0
490000
Sting
Sting
43 Level
Inflicts a wound in a vital part of the body. Power 509. Effect 7. Over-hit is possible.
77/0
490000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 59.
33/0
970000
Confusion
Confusion
16 Level
Throws the enemy into confusion and gets them to change the target of their attack.
64/0
970000
Power Break
Power Break
14 Level
Reduces P. Atk. Effect 3.
33/0
970000
Hex
Hex
12 Level
Decreases resistance. Effect 3.
33/0
970000
Level 70
Magic Resistance
Increases M. Def.
520000
Magic Resistance
Increases M. Def.
520000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
520000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
520000
Drain Health
Drain Health
48 Level
Absorbs HP. Power 100
49/0
520000
Drain Health
Drain Health
49 Level
Absorbs HP. Power 102
49/0
520000
Sting
Sting
44 Level
Inflicts a wound in a vital part of the body. Power 526. Effect 7. Over-hit is possible.
78/0
520000
Sting
Sting
45 Level
Inflicts a wound in a vital part of the body. Power 542. Effect 8. Over-hit is possible.
79/0
520000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 61.
33/0
1000000
Confusion
Confusion
17 Level
Throws the enemy into confusion and gets them to change the target of their attack.
65/0
1000000
Power Break
Power Break
15 Level
Reduces P. Atk. Effect 3.
33/0
1000000
Hex
Hex
13 Level
Decreases resistance. Effect 3.
33/0
1000000
Dance of Aqua Guard
Instantly increases party members' P. Def. against water type attack. If one dances continuously, additional MP will be consumed.
60/0
1000000
Level 72
Magic Resistance
Increases M. Def.
750000
Magic Resistance
Increases M. Def.
750000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
750000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
750000
Drain Health
Drain Health
50 Level
Absorbs HP. Power 104
50/0
750000
Drain Health
Drain Health
51 Level
Absorbs HP. Power 105
50/0
750000
Sting
Sting
46 Level
Inflicts a wound in a vital part of the body. Power 559. Effect 8. Over-hit is possible.
80/0
750000
Sting
Sting
47 Level
Inflicts a wound in a vital part of the body. Power 576. Effect 8. Over-hit is possible.
81/0
750000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 63.
34/0
1500000
Focus Mind
Focus Mind
6 Level
Increases one's MP Recovery Speed.
1500000
Poison Blade Dance
Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.
133/0
1500000
Confusion
Confusion
18 Level
Throws the enemy into confusion and gets them to change the target of their attack.
67/0
1500000
Power Break
Power Break
16 Level
Reduces P. Atk. Effect 3.
34/0
1500000
Hex
Hex
14 Level
Decreases resistance. Effect 3.
34/0
1500000
Level 74
Magic Resistance
Increases M. Def.
1200000
Magic Resistance
Increases M. Def.
1200000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
1200000
Dual Weapon Mastery
Increases one's P. Atk. power when using a two-sword type equipment.
1200000
Drain Health
Drain Health
52 Level
Absorbs HP. Power 107
52/0
1200000
Drain Health
Drain Health
53 Level
Absorbs HP. Power 108
52/0
1200000
Sting
Sting
48 Level
Inflicts a wound in a vital part of the body. Power 593. Effect 8. Over-hit is possible.
82/0
1200000
Sting
Sting
49 Level
Inflicts a wound in a vital part of the body. Power 609. Effect 8. Over-hit is possible.
83/0
1200000
Freezing Strike
Instantly freezes surrounding air and everything in it. Power 65.
35/0
2300000
Confusion
Confusion
19 Level
Throws the enemy into confusion and gets them to change the target of their attack.
69/0
2300000
Power Break
Power Break
17 Level
Reduces P. Atk. Effect 3.
35/0
2300000
Hex
Hex
15 Level
Decreases resistance. Effect 3.
35/0
2300000
Poison
Poison
5 Level
Poisons. Intensity 8.
35/0
2300000
Dance of Vampire
Instantly restores one's own physical strength by using part of the damage one's party members gave to the enemy in a general attack. If one dances continuously, additional MP will be consumed.
60/0
2300000