Database
Tools
HUDAbout Us
NameMP/HPRequired
Level 40
Expertise C
You become familiar with C-Grade equipment.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
14000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
14000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
14000
Polearm Mastery
Increases P. Atk. when using a Polearm.
14000
Polearm Mastery
Increases P. Atk. when using a Polearm.
14000
Polearm Mastery
Increases P. Atk. when using a Polearm.
14000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
14000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
14000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
14000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
14000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
14000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
14000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123.
40/0
14000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131.
41/0
14000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139.
43/0
14000
Whirlwind
Whirlwind
1 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 369.
40/0
14000
Whirlwind
Whirlwind
2 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 392.
41/0
14000
Whirlwind
Whirlwind
3 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 417.
43/0
14000
Vital Force
Allows quick recovery while one is sitting.
43000
Fast HP Recovery
Increases HP recovery speed.
43000
Crystallize
Makes crystallization possible.
43000
Level 43
Create Common Item
Creates level 5 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
15000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
15000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
15000
Polearm Mastery
Increases P. Atk. when using a Polearm.
15000
Polearm Mastery
Increases P. Atk. when using a Polearm.
15000
Polearm Mastery
Increases P. Atk. when using a Polearm.
15000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
15000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
15000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
15000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
15000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
15000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
15000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148.
43/0
15000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157.
44/0
15000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166.
45/0
15000
Whirlwind
Whirlwind
4 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 442.
43/0
15000
Whirlwind
Whirlwind
5 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 469.
44/0
15000
Whirlwind
Whirlwind
6 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 496.
45/0
15000
Fast HP Recovery
Increases HP recovery speed.
46000
Create Item
Level 5 items can be manufactured.
46000
Boost HP
Boost HP
4 Level
Increases one's maximum HP.
46000
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C-Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
75/0
46000
Level 46
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
22000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
22000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
22000
Polearm Mastery
Increases P. Atk. when using a Polearm.
22000
Polearm Mastery
Increases P. Atk. when using a Polearm.
22000
Polearm Mastery
Increases P. Atk. when using a Polearm.
22000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
22000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
22000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
22000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
22000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
22000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
22000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175.
47/0
22000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185.
48/0
22000
Hammer Crush
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196.
49/0
22000
Whirlwind
Whirlwind
7 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 525.
47/0
22000
Whirlwind
Whirlwind
8 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 555.
48/0
22000
Whirlwind
Whirlwind
9 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 586.
49/0
22000
Vital Force
Allows quick recovery while one is sitting.
67000
Bandage
Bandage
2 Level
Heals one's own bleeding up to Effect 7.
41/0
67000
Weight Limit
Quadruple the weight limit.
67000
Level 49
Create Common Item
Creates level 6 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
36000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
36000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
36000
Polearm Mastery
Increases P. Atk. when using a Polearm.
36000
Polearm Mastery
Increases P. Atk. when using a Polearm.
36000
Polearm Mastery
Increases P. Atk. when using a Polearm.
36000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
36000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
36000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
36000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
36000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
36000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
36000
Hammer Crush
Hammer Crush
10 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206.
51/0
36000
Hammer Crush
Hammer Crush
11 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217.
52/0
36000
Hammer Crush
Hammer Crush
12 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229.
54/0
36000
Whirlwind
Whirlwind
10 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 618.
51/0
36000
Whirlwind
Whirlwind
11 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 651.
52/0
36000
Whirlwind
Whirlwind
12 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 686.
54/0
36000
Create Item
Level 6 items can be manufactured.
110000
Boost HP
Boost HP
5 Level
Increases one's maximum HP.
110000
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 1 Crystal: C-Grade is consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
88/0
110000
Summon Siege Golem
Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
530/0
Level 52
Expertise B
You become familiar with B-Grade equipment.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
56000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
56000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
56000
Polearm Mastery
Increases P. Atk. when using a Polearm.
56000
Polearm Mastery
Increases P. Atk. when using a Polearm.
56000
Polearm Mastery
Increases P. Atk. when using a Polearm.
56000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
56000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
56000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
56000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
56000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
56000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
56000
Hammer Crush
Hammer Crush
13 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241.
55/0
56000
Hammer Crush
Hammer Crush
14 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253.
55/0
56000
Hammer Crush
Hammer Crush
15 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266.
56/0
56000
Whirlwind
Whirlwind
13 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 722.
55/0
56000
Whirlwind
Whirlwind
14 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 758.
55/0
56000
Whirlwind
Whirlwind
15 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 796.
56/0
56000
Vital Force
Allows quick recovery while one is sitting.
170000
Fast HP Recovery
Increases HP recovery speed.
170000
Crystallize
Makes crystallization possible.
170000
Level 55
Create Common Item
Creates level 7 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
81000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
81000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
81000
Polearm Mastery
Increases P. Atk. when using a Polearm.
81000
Polearm Mastery
Increases P. Atk. when using a Polearm.
81000
Polearm Mastery
Increases P. Atk. when using a Polearm.
81000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
81000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
81000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
81000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
81000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
81000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
81000
Hammer Crush
Hammer Crush
16 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279.
58/0
81000
Hammer Crush
Hammer Crush
17 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292.
59/0
81000
Hammer Crush
Hammer Crush
18 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306.
61/0
81000
Whirlwind
Whirlwind
16 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 835.
58/0
81000
Whirlwind
Whirlwind
17 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 875.
59/0
81000
Whirlwind
Whirlwind
18 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 916.
61/0
81000
Create Item
Level 7 items can be manufactured.
250000
Boost HP
Boost HP
6 Level
Increases one's maximum HP.
250000
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C-Grade are consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
100/0
250000
Level 58
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
89000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
89000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
89000
Polearm Mastery
Increases P. Atk. when using a Polearm.
89000
Polearm Mastery
Increases P. Atk. when using a Polearm.
89000
Polearm Mastery
Increases P. Atk. when using a Polearm.
89000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
89000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
89000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
89000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
89000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
89000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
89000
Hammer Crush
Hammer Crush
19 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320.
62/0
89000
Hammer Crush
Hammer Crush
20 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334.
63/0
89000
Hammer Crush
Hammer Crush
21 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349.
65/0
89000
Whirlwind
Whirlwind
19 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 959.
62/0
89000
Whirlwind
Whirlwind
20 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1002.
63/0
89000
Whirlwind
Whirlwind
21 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1046.
65/0
89000
Vital Force
Allows quick recovery while one is sitting.
270000
Fast HP Recovery
Increases HP recovery speed.
270000
Summon Wild Hog Cannon
Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
530/0
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
74/0
Level 60
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
180000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
180000
Polearm Mastery
Increases P. Atk. when using a Polearm.
180000
Polearm Mastery
Increases P. Atk. when using a Polearm.
180000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
180000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
180000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
180000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
180000
Hammer Crush
Hammer Crush
22 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364.
66/0
180000
Hammer Crush
Hammer Crush
23 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379.
68/0
180000
Whirlwind
Whirlwind
22 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1091.
66/0
180000
Whirlwind
Whirlwind
23 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1136.
68/0
180000
Crystallize
Makes crystallization possible.
370000
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 2 Crystals: C-Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
110/0
370000
Level 61
Expertise A
You become familiar with A-Grade equipment.
Level 62
Create Common Item
Creates level 8 common items.
Expand Dwarven Craft
Expands your dwarven recipe book.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
200000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
200000
Polearm Mastery
Increases P. Atk. when using a Polearm.
200000
Polearm Mastery
Increases P. Atk. when using a Polearm.
200000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
200000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
200000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
200000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
200000
Hammer Crush
Hammer Crush
24 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395.
68/0
200000
Hammer Crush
Hammer Crush
25 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410.
69/0
200000
Whirlwind
Whirlwind
24 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1183.
68/0
200000
Whirlwind
Whirlwind
25 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1230.
69/0
200000
Boost HP
Boost HP
7 Level
Increases one's maximum HP.
400000
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
82/0
400000
Create Item
Level 8 items can be manufactured.
400000
Bandage
Bandage
3 Level
Heals one's own bleeding up to Effect 9.
55/0
400000
Level 64
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
300000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
300000
Polearm Mastery
Increases P. Atk. when using a Polearm.
300000
Polearm Mastery
Increases P. Atk. when using a Polearm.
300000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
300000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
300000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
300000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
300000
Hammer Crush
Hammer Crush
26 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426.
70/0
300000
Hammer Crush
Hammer Crush
27 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443.
72/0
300000
Whirlwind
Whirlwind
26 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1278.
70/0
300000
Whirlwind
Whirlwind
27 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1327.
72/0
300000
Vital Force
Allows quick recovery while one is sitting.
600000
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
118/0
600000
Level 66
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
390000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
390000
Polearm Mastery
Increases P. Atk. when using a Polearm.
390000
Polearm Mastery
Increases P. Atk. when using a Polearm.
390000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
390000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
390000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
390000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
390000
Hammer Crush
Hammer Crush
28 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459.
73/0
390000
Hammer Crush
Hammer Crush
29 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475.
74/0
390000
Whirlwind
Whirlwind
28 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1376.
73/0
390000
Whirlwind
Whirlwind
29 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1425.
74/0
390000
Boost HP
Boost HP
8 Level
Increases one's maximum HP.
780000
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
88/0
780000
Wrath
Wrath
1 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
73/0
390000
Wrath
Wrath
2 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.
74/0
390000
Level 68
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
430000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
430000
Polearm Mastery
Increases P. Atk. when using a Polearm.
430000
Polearm Mastery
Increases P. Atk. when using a Polearm.
430000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
430000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
430000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
430000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
430000
Hammer Crush
Hammer Crush
30 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492.
75/0
430000
Hammer Crush
Hammer Crush
31 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509.
77/0
430000
Whirlwind
Whirlwind
30 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1475.
75/0
430000
Whirlwind
Whirlwind
31 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1525.
77/0
430000
Fast HP Recovery
Increases HP recovery speed.
870000
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C-Grade are consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
126/0
870000
Wrath
Wrath
3 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.
75/0
430000
Wrath
Wrath
4 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.
77/0
430000
Level 70
Create Common Item
Creates level 9 common items.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
420000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
420000
Polearm Mastery
Increases P. Atk. when using a Polearm.
420000
Polearm Mastery
Increases P. Atk. when using a Polearm.
420000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
420000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
420000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
420000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
420000
Hammer Crush
Hammer Crush
32 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526.
78/0
420000
Hammer Crush
Hammer Crush
33 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542.
79/0
420000
Whirlwind
Whirlwind
32 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1576.
78/0
420000
Whirlwind
Whirlwind
33 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1626.
79/0
420000
Boost HP
Boost HP
9 Level
Increases one's maximum HP.
850000
Crystallize
Makes crystallization possible.
850000
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
94/0
850000
Create Item
Level 9 items can be manufactured.
850000
Wrath
Wrath
5 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.
78/0
420000
Wrath
Wrath
6 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.
79/0
420000
Level 72
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
840000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
840000
Polearm Mastery
Increases P. Atk. when using a Polearm.
840000
Polearm Mastery
Increases P. Atk. when using a Polearm.
840000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
840000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
840000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
840000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
840000
Hammer Crush
Hammer Crush
34 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559.
80/0
840000
Hammer Crush
Hammer Crush
35 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576.
81/0
840000
Whirlwind
Whirlwind
34 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1677.
80/0
840000
Whirlwind
Whirlwind
35 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1727.
81/0
840000
Vital Force
Allows quick recovery while one is sitting.
1700000
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 5 Crystals: C-Grade are consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
133/0
1700000
Wrath
Wrath
7 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.
80/0
840000
Wrath
Wrath
8 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.
81/0
840000
Level 74
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
1100000
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
1100000
Polearm Mastery
Increases P. Atk. when using a Polearm.
1100000
Polearm Mastery
Increases P. Atk. when using a Polearm.
1100000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
1100000
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
1100000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
1100000
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
1100000
Hammer Crush
Hammer Crush
36 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 593.
82/0
1100000
Hammer Crush
Hammer Crush
37 Level
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 609.
83/0
1100000
Whirlwind
Whirlwind
36 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1777.
82/0
1100000
Whirlwind
Whirlwind
37 Level
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1827.
83/0
1100000
Boost HP
Boost HP
10 Level
Increases one's maximum HP.
2300000
Fast HP Recovery
Increases HP recovery speed.
2300000
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
100/0
2300000
Wrath
Wrath
9 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.
82/0
1100000
Wrath
Wrath
10 Level
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.
83/0
1100000